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    The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

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    Date
    2011
    Author
    Stevens, Richard
    Raybould, Dave
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    Abstract
    We wrote this book because we love games. We also love sound and music, and we love what they can bring to games to make them thrilling, involving, and moving. We want you to be able to try out your sound and your music in a real game. For a book whose examples are based exclusively around one piece of software, it may appear contradictory to say that actually the tools are not important. Once you’ve had experience with any game editor or audio middleware package, the concepts you learn are easily transferable to others. We chose the Unreal Development Kit (UDK) for this book, as it’s a serious game development tool, it’s used for lots of games, it’s free, and it’s fun. In terms of sound and music there are easier tools to use, but unless you’re already working for a games developer, you can’t get them to work in an actual game. Putting your sound and music into a real game environment cool. Having to be already working for a games developer to get access to the tools to get them in game not cool.
    URI
    https://lib.hpu.edu.vn/handle/123456789/29703
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