Show simple item record

dc.contributor.authorTanaya, Michaelen_US
dc.date.accessioned2017-07-03T02:55:36Z
dc.date.available2017-07-03T02:55:36Z
dc.date.issued2017en_US
dc.identifier.isbn978-1-4842-2582-0en_US
dc.identifier.isbn978-1-4842-2583-7en_US
dc.identifier.otherHPU4161082en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/26038
dc.description.abstractLearn the principles behind object-oriented programming and within a few chapters create a fully functional Ruby application. You'll also gain a basic understanding of many ancillary technologies such as databases, XML, web frameworks, and networking - some of which are needed as part of a fully functioning Ruby application. Based on the bestselling first and second editions, Beginning Ruby, Third Edition is a leading guide to learn Ruby from the ground up. The new edition of this book provides the same excellent introduction to Ruby as the previous editions plus updates for the newest version of Ruby 2.3. This book can also be used as a textbook or companion to a textbook on beginning Ruby programming. The light and agile Ruby programming language remains a very popular open source scripting option for developers building today's web and even some enterprise applications. And, now, Ruby also has applications using the Raspberry Pi, popular among hobbyists and makers. Many former Java developers still use Ruby on Rails today, the most popular framework for building Ruby applications. What You'll Learn What are the fundamentals of Ruby and its object-oriented building blocksHow to work with Ruby libraries, gems, and documentationHow to work with files and databasesHow to write and deploy Ruby applicationsWhat are the various Ruby web frameworks and how to use themHow to do network programming with Ruby and moreWho This Book Is For This book is for beginning programmers, programmers new to Ruby, and web developers interested in learning and knowing the foundations of the Ruby programming language.en_US
dc.format.extent129 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.subjectGame Developmenten_US
dc.subjectNumericalen_US
dc.subjectComputational Physicsen_US
dc.subjectSimulationen_US
dc.titleBuilding a 2D Game Physics Engine: Using HTML5 and JavaScripten_US
dc.typeBooken_US
dc.size2.41Mben_US
dc.departmentTechnologyen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record