Show simple item record

dc.contributor.authorNandy, Abhisheken_US
dc.contributor.authorChanda, Debashreeen_US
dc.date.accessioned2017-06-26T03:37:15Z
dc.date.available2017-06-26T03:37:15Z
dc.date.issued2016en_US
dc.identifier.isbn978-1-4842-2483-0en_US
dc.identifier.isbn978-1-4842-2484-7en_US
dc.identifier.otherHPU4161060en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/26017
dc.description.abstractLearn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo. Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.en_US
dc.format.extent152 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.subjectGame Developmenten_US
dc.subjectProgramming Techniquesen_US
dc.subjectPlatino Game Engineen_US
dc.titleBeginning Platino Game Engineen_US
dc.typeBooken_US
dc.size10.5Mben_US
dc.departmentTechnologyen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record