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dc.contributor.authorJackson, Wallaceen_US
dc.date.accessioned2017-06-26T03:37:11Z
dc.date.available2017-06-26T03:37:11Z
dc.date.issued2014en_US
dc.identifier.isbn978-1-484204-16-0en_US
dc.identifier.otherHPU4161050en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/26006
dc.description.abstractBeginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics, create sprites and sprite animations, handle events, process inputs, create and insert multimedia and audio files, and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print, so, your game application can run on your PC, mobile and embedded devices.en_US
dc.format.extent492 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.subjectJava 8 Games Developmenten_US
dc.subjectJavaen_US
dc.subjectJava game applicationsen_US
dc.titleBeginning Java 8 Games Developmenten_US
dc.typeBooken_US
dc.size44.7Mben_US
dc.departmentTechnologyen_US


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