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dc.contributor.authorSpuy, Rex Van Deren_US
dc.date.accessioned2017-06-22T07:58:08Z
dc.date.available2017-06-22T07:58:08Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-4302-5800-1en_US
dc.identifier.isbn978-1-4302-5801-8en_US
dc.identifier.otherHPU4160959en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/25924
dc.description.abstractHow do you make a video game? This book will show you everything you need to know. You’ll learn how to make all kinds of 2D action games by building your own development tools, from scratch, using low-level open-source technologies. All you need is this book, a text editor, a web browser and any old computer. No libraries, no frameworks, no game engines, no black-box mystery code, and no expensive proprietary software or licenses. And you’ll be able to publish your games cross-platform to the desktop, mobile devices, and the Web. As you’ll soon see, by writing just few hundred lines of code, you’ll be well on your way to developing any 2D video game you can imagine.en_US
dc.format.extent540 p.en_US
dc.language.isoenen_US
dc.publisherApressen_US
dc.subjectComputer Scienceen_US
dc.subjectGeneralen_US
dc.subjectGameen_US
dc.subjectHTML5en_US
dc.subjectJavaScripten_US
dc.titleAdvanced Game Design with HTML5 and JavaScripten_US
dc.typeBooken_US
dc.size10.2Mben_US
dc.departmentTechnologyen_US


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