Beginning Android 3D Game Development
dc.contributor.author | Chin, Robert | en_US |
dc.date.accessioned | 2017-06-22T07:23:59Z | |
dc.date.available | 2017-06-22T07:23:59Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-1-4302-6547-4 | en_US |
dc.identifier.other | HPU4161010 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/25903 | |
dc.description.abstract | Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive, so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. | en_US |
dc.format.extent | 492 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.subject | Android | en_US |
dc.subject | 3D Game Development | en_US |
dc.subject | Apps | en_US |
dc.title | Beginning Android 3D Game Development | en_US |
dc.type | Book | en_US |
dc.size | 8.89Mb | en_US |
dc.department | Technology | en_US |
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Technology [3030]