Android Game Recipes: A Problem-Solution Approach
dc.contributor.author | DiMarzio, Jerome | en_US |
dc.date.accessioned | 2017-06-22T03:48:11Z | |
dc.date.available | 2017-06-22T03:48:11Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-1-4302-5764-6 | en_US |
dc.identifier.other | HPU4160978 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/25842 | |
dc.description.abstract | Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. | en_US |
dc.format.extent | 256 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | Apress | en_US |
dc.subject | Android | en_US |
dc.subject | Game Recipes | en_US |
dc.subject | Solution Approach | en_US |
dc.subject | Google Play | en_US |
dc.subject | Amazon Appstore | en_US |
dc.title | Android Game Recipes: A Problem-Solution Approach | en_US |
dc.type | Book | en_US |
dc.size | 2.63Mb | en_US |
dc.department | Technology | en_US |
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Technology [3030]