3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges
dc.contributor.author | Zhao, Yin | en_US |
dc.contributor.author | Zhu, Ce | en_US |
dc.contributor.author | Yu, Lu | en_US |
dc.contributor.editor | Zhu, Ce | en_US |
dc.contributor.editor | Zhao, Yin | en_US |
dc.contributor.editor | Yu, Lu | en_US |
dc.date.accessioned | 2017-06-16T08:22:36Z | |
dc.date.available | 2017-06-16T08:22:36Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-1-4419-9963-4 | en_US |
dc.identifier.isbn | 978-1-4419-9964-1 | en_US |
dc.identifier.other | HPU5160107 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/25560 | |
dc.description.abstract | Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. | en_US |
dc.format.extent | 477 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | Springer | en_US |
dc.subject | 3D TV System | en_US |
dc.subject | 3D cinema | en_US |
dc.subject | 3D video applications | en_US |
dc.title | 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges | en_US |
dc.type | Book | en_US |
dc.size | 11,494Kb | en_US |
dc.department | Technology | en_US |
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Technology [3030]