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dc.contributor.authorGlazer, Joshen_US
dc.contributor.authorMadhav, Sanjayen_US
dc.date.accessioned2016-06-10T08:33:01Z
dc.date.available2016-06-10T08:33:01Z
dc.date.issued2015en_US
dc.identifier.isbn0134034309en_US
dc.identifier.isbn9780134034300en_US
dc.identifier.otherHPU1160085en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/21260
dc.description.abstractThis guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes: How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games.en_US
dc.format.extent385 p.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.publisherAddison-Wesley Professionalen_US
dc.relation.ispartofseriesGame Designen_US
dc.subjectGame programmingen_US
dc.subjectNetworked gamesen_US
dc.subjectArchitectingen_US
dc.titleMultiplayer game programming: Architecting networked gamesen_US
dc.typeBooken_US
dc.size14,574KBen_US
dc.departmentEnglish resourcesen_US


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