Graphics shaders theory and practice, Second Edition
dc.contributor.author | Bailey, Mike | en_US |
dc.contributor.author | Cunningham, Steve | en_US |
dc.date.accessioned | 2016-06-10T08:32:38Z | |
dc.date.available | 2016-06-10T08:32:38Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 978-1-4398-6775-4 | en_US |
dc.identifier.other | HPU1160031 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/21206 | |
dc.description.abstract | Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. | en_US |
dc.format.extent | 516 p. | en_US |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en_US |
dc.publisher | CRC Press | en_US |
dc.subject | Graph theory | en_US |
dc.subject | Graphics shaders theory | en_US |
dc.subject | Shaders | en_US |
dc.title | Graphics shaders theory and practice, Second Edition | en_US |
dc.type | Book | en_US |
dc.size | 12,218KB | en_US |
dc.department | English resources | en_US |
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Technology [3030]