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dc.contributor.authorHughes, John F.en_US
dc.date.accessioned2016-06-10T08:32:31Z
dc.date.available2016-06-10T08:32:31Z
dc.date.issued2014en_US
dc.identifier.isbn978-0-321-39952-6en_US
dc.identifier.isbn0-321-39952-8en_US
dc.identifier.otherHPU1160022en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/21197
dc.description.abstractComputer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects.en_US
dc.format.extent1263 p.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.publisherPearson Educationen_US
dc.subjectComputer graphicen_US
dc.subjectApplicationsen_US
dc.subjectTechnologiesen_US
dc.titleComputer graphics : principles and practiceen_US
dc.typeBooken_US
dc.size15,644KBen_US
dc.departmentEnglish resourcesen_US


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