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dc.contributor.authorJanke, Steven J.en_US
dc.date.accessioned2016-06-10T08:32:10Z
dc.date.available2016-06-10T08:32:10Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-118-71219-1en_US
dc.identifier.otherHPU1160104en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/21155
dc.description.abstractMathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models.en_US
dc.format.extent410 p.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.publisherWileyen_US
dc.subjectComputer graphicsen_US
dc.subjectMathematicsen_US
dc.subjectDimensional imagingen_US
dc.titleMathematical structures for computer graphicsen_US
dc.typeBooken_US
dc.size2,965KBen_US
dc.departmentEnglish resourcesen_US


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