Now showing items 1-12 of 12

    • 3ds Max Modeling for Games 

      Gahan, Andrew (Focal Press, 2011)
      With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds ...
    • The Art of Failure: An Essay on the Pain of Playing Video Games 

      Juul, Jesper (MIT Press, 2013)
      We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. ...
    • Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games 

      Watkins, Adam (Focal Press, 2011)
      Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that ...
    • End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish 

      Iuppa, Nick; Borst, Terry (Focal Press, 2010)
      You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may ...
    • The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 

      Fulton, Jeff; Fulton, Steve (friends of ED, 2010)
      The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript, is a unique book for Flash Game Developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight ...
    • Game Development Essentials: An Introduction 

      Novak, Jeannie (Cengage Learning, 2011)
      GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the ...
    • Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories 

      Lebowitz, Josiah; Klug, Chris (Focal Press, 2011)
      What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what ...
    • JavaScript: Novice to Ninja 

      Jones, Darren (SitePoint, 2017)
      JavaScript is a must-have skill for all web developers. JavaScript: Novice to Ninja is a fun, practical, and comprehensive guide to the modern usage of this deceptively powerful language. Comprehensively updated to cover ...
    • Maya Python for Games and Film. A Complete Reference for Maya Python and the Maya Python API 

      Mechtley, Adam; Trowbridge, Ryan (Morgan Kaufmann Publishers, 2011)
      Python is a scripting language that was formally introduced to Maya in version 8.5. Python can execute the same Maya commands as MEL using Maya’s Command Engine. However, Python is also more robust than MEL because it is ...
    • Producing Games 

      Cohen, D S.; Bustamante, Sergio A. (Focal Press, 2010)
      Buildinga Next-Gen console game requires numerous team me MBers all working in harmony, each with the same specific goals. These various artists, programmers, designers, audio engineers, and others each have their own ...
    • Professor Higgins’s Problem Collectio 

      Higgins, Peter M. (Oxford University Press, 2017)
      What can you do with your maths? You can use it to thoroughly understand all manner of things that cannot be dealt with in any other way. This book serves up a variety of problems and shows how mathematics answers them. ...
    • A research on applying games to motive English study for students at Chu Van An secondary school in Hai Phong 

      Phạm, Thị Phương Thảo (Đại học Quản lý và Công nghệ Hải Phòng, 2024)
      The aim of this study is to assess the effectiveness of game-based learning in improving both student motivation and English language proficiency at Chu Van An Secondary School. Specifically, it seeks to evaluate how games ...