Now showing items 1-11 of 11

    • Beginning Android C++ Game Development 

      Sutherland, Bruce (2013)
      Beginning Android C++ Game Development introduces general and Android game developers like you to Androids powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex ...
    • Beginning Android Games 

      Zechner, Mario; DiMarzio, J. F.; Green, Robert (2016)
      Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine ...
    • Beginning Platino Game Engine 

      Nandy, Abhishek; Chanda, Debashree (2016)
      Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps ...
    • Building a 2D Game Physics Engine: Using HTML5 and JavaScript 

      Tanaya, Michael (2017)
      Learn the principles behind object-oriented programming and within a few chapters create a fully functional Ruby application. You'll also gain a basic understanding of many ancillary technologies such as databases, XML, ...
    • End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish 

      Iuppa, Nick; Borst, Terry (Focal Press, 2010)
      You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may ...
    • Game Development Tool Essentials 

      Berinstein, Paula (2014)
      Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the ...
    • Game Development with Construct 2: From Design to Realization 

      Stemkoski, Lee; Leider, Evan (2017)
      What You'll LearnCreate complete functional games using the Construct 2 game engine. Understand general logical structures underlying video game programs. Use practical game design advice (such as visual feedback and ...
    • GameMaker: Studio 100 Programming Challenges 

      Tyers, Ben (2017)
      Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, ...
    • Introduction to DevOps with Chocolate, LEGO and Scrum Game 

      Pylayeva, Dana (Apress, 2017)
      Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles ...
    • Location-Based Gaming 

      Leorke, Dale (Palgrave Macmillan, 2018)
      Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS ...
    • Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity 

      Griffith, Christopher (Focal Press, 2012)
      Game development is a strange hybrid of many skills and styles merged together. One can argue that games are the most compli-cated form of entertainment to create. They not only require solid coding, attractive design, and ...