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    Multiplayer game programming: Architecting networked games

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    11_Multiplayer_Game_Programming_Architecting_Networked_Games.pdf (14.23Mb)
    Date
    2015
    Author
    Glazer, Josh
    Madhav, Sanjay
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    Abstract
    This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes: How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games.
    URI
    https://lib.hpu.edu.vn/handle/123456789/21260
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