Graphics shaders theory and practice, Second Edition

dc.contributor.authorBailey, Mikeen_US
dc.contributor.authorCunningham, Steveen_US
dc.date.accessioned2016-06-10T08:32:38Z
dc.date.available2016-06-10T08:32:38Z
dc.date.issued2012en_US
dc.departmentEnglish resourcesen_US
dc.description.abstractGraphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.en_US
dc.format.extent516 p.en_US
dc.format.mimetypeapplication/pdf
dc.identifier.isbn978-1-4398-6775-4en_US
dc.identifier.otherHPU1160031en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/21206
dc.language.isoenen_US
dc.publisherCRC Pressen_US
dc.size12,218KBen_US
dc.subjectGraph theoryen_US
dc.subjectGraphics shaders theoryen_US
dc.subjectShadersen_US
dc.titleGraphics shaders theory and practice, Second Editionen_US
dc.typeBooken_US

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