Fundamentals of Computer Graphics, Third Edition
Abstract
This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas. We have made a number of changes to the early chapters of the book, integrating the second author’s experience teaching introductory graphics at Cornell using the first and second editions. Most of these have been revised and updated, particularly the chapters on images, viewing, ray tracing, the graphics pipeline, and the material on triangle meshes. Some of the original material from these chapters has been reorganized, sometimes with topics appearing in different chapters than in the previous editions.
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