Winning the Reputation Game: Creating Stakeholder Value and Competitive Advantage
dc.contributor.author | Dowling, Grahame R. | en_US |
dc.date.accessioned | 2020-08-03T08:06:33Z | |
dc.date.available | 2020-08-03T08:06:33Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.isbn | 9780262034463 | en_US |
dc.identifier.other | HPU2164015 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/33137 | |
dc.description.abstract | What does a company have to do to be admired and respected? Why does Apple have a better reputation than, say, Samsung? In Winning the Reputation Game, Grahame Dowling explains. Companies' reputations do not derive from consultant-recommended campaigns to showcase efforts at corporate transparency, environmental sustainability, or social responsibility. Companies are admired and respected because they are "simply better" than their competitors. Companies that focus on providing outstanding goods and services are rewarded with a strong reputation that helps them gain competitive advantage. | en_US |
dc.format.extent | 274p. | en_US |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en_US |
dc.publisher | MIT Press | en_US |
dc.subject | Ethics | en_US |
dc.subject | Business Culture | en_US |
dc.subject | Business | en_US |
dc.title | Winning the Reputation Game: Creating Stakeholder Value and Competitive Advantage | en_US |
dc.type | Book | en_US |
dc.size | 2,76 MB | en_US |
dc.department | Sociology | en_US |
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Sociology [3750]