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dc.contributor.authorHorvath, Joanen_US
dc.contributor.authorCameron, Richen_US
dc.date.accessioned2018-08-15T07:37:02Z
dc.date.available2018-08-15T07:37:02Z
dc.date.issued2015en_US
dc.identifier.otherHPU1161043en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/31263
dc.description.abstractChapter 1 gives you an overview of the difference in mindset between the two of us and provides a road map for the rest of the book. Chapters 2–4 go into some detail with regard to some of the basic technologies: an easy-to-learn microprocessor called an Arduino, 3D printing, and robotics. Chapter 5 shifts a little and talks about how people are creating spaces to learn by making things, both in public spaces and at schools. Chapter 6 talks about building on these base technologies to do “citizen science” (real science projects with general-public participants). Chapter 7 is an introduction to the world of wearable technology—creating clothing that can light up, react to the world around it, or just do things that seem like magic. Chapter 8 is an overview of some easier technologies and explains our view on why you may not want to start with these training wheels.en_US
dc.format.extent243 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherApressen_US
dc.subject3D Printingen_US
dc.subjectTechnologyen_US
dc.subjectWearable techen_US
dc.subjectArduinoen_US
dc.titleThe New Shop Class Getting Started with 3D Printing, Arduino, and Wearable Techen_US
dc.typeBooken_US
dc.size7,979 KBen_US
dc.departmentTechnologyen_US


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