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dc.contributor.editorHagood, Thomas Chaseen_US
dc.contributor.editorWatson, C. Edwarden_US
dc.date.accessioned2018-06-26T02:24:24Z
dc.date.available2018-06-26T02:24:24Z
dc.date.issued2018en_US
dc.identifier.isbn978-3-319-61746-6en_US
dc.identifier.isbn978-3-319-61747-3en_US
dc.identifier.otherHPU2162510en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/31055
dc.description.abstractThis book provides classroom practice and research studies that verify Reacting to the Past (RTTP)—a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities—as a high impact practice for student learning and engagement. The overarching objective of this book is to collect practices and evidence from multiple disciplines and institution types regarding the efficacy of RTTP in higher education classroom settings. At its core, RTTP is a game-based pedagogy with published games on some of the most conflicted moments of human history. While RTTP is deeply grounded in theory and literature that suggests its approaches can be impactful, deep and broad examinations of RTTP pedagogies in a range of course settings have not been extensively performed until now. This book provides guidance and an evidence-base on which to build RTTP practices.en_US
dc.format.extent244p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherPalgrave Macmillanen_US
dc.subjectArts Educationen_US
dc.subjectPedagogyen_US
dc.subjectHigher educationen_US
dc.titlePlaying to Learn with Reacting to the Past: Research on High Impact, Active Learning Practicesen_US
dc.typeBooken_US
dc.size2.73 MBen_US
dc.departmentSociologyen_US


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