Show simple item record

dc.contributor.authorColeman, Benen_US
dc.contributor.authorGoodwin, Danen_US
dc.date.accessioned2018-05-02T07:50:12Z
dc.date.available2018-05-02T07:50:12Z
dc.date.issued2017en_US
dc.identifier.isbn0994347081en_US
dc.identifier.isbn9780994347084en_US
dc.identifier.otherHPU5161409en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/30803
dc.description.abstractIt's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping processPaper prototypingInteractive wireframing tools, such as Balsamiq and AxureDedicated prototyping tools, including Marvel, Invision, and Adobe XDHTML prototypesHow to use prototypes in your project workflowen_US
dc.format.extent214 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherSitePointen_US
dc.subjectDesigning UXen_US
dc.subjectUXen_US
dc.subjectDesignen_US
dc.titleDesigning UX: Prototyping: Because Modern Design is Never Staticen_US
dc.typeBooken_US
dc.size14,503 KBen_US
dc.departmentTechnologyen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record