Maya Python for Games and Film. A Complete Reference for Maya Python and the Maya Python API
dc.contributor.author | Mechtley, Adam | en_US |
dc.contributor.author | Trowbridge, Ryan | en_US |
dc.date.accessioned | 2018-04-24T03:51:54Z | |
dc.date.available | 2018-04-24T03:51:54Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-0-12-378578-7 | en_US |
dc.identifier.other | HPU5161381 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/30513 | |
dc.description.abstract | Python is a scripting language that was formally introduced to Maya in version 8.5. Python can execute the same Maya commands as MEL using Maya’s Command Engine. However, Python is also more robust than MEL because it is an object-oriented language. Moreover, Python has existed since 1980 and has an extensive library of built-in features as well as a large community outside of Maya users. | en_US |
dc.format.extent | 382 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | Morgan Kaufmann Publishers | en_US |
dc.subject | Maya Python | en_US |
dc.subject | Games | en_US |
dc.subject | Film | en_US |
dc.subject | Programming | en_US |
dc.title | Maya Python for Games and Film. A Complete Reference for Maya Python and the Maya Python API | en_US |
dc.type | Book | en_US |
dc.size | 8,410 KB | en_US |
dc.department | Technology | en_US |
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