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dc.contributor.authorParent, Ricken_US
dc.date.accessioned2018-04-24T03:51:53Z
dc.date.available2018-04-24T03:51:53Z
dc.date.issued2012en_US
dc.identifier.isbn0124158420en_US
dc.identifier.isbn9780124158429en_US
dc.identifier.isbn0124159737en_US
dc.identifier.isbn9780124159730en_US
dc.identifier.otherHPU5161380en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/30512
dc.description.abstractDriven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and moreen_US
dc.format.extent541 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherMorgan Kaufmann Publishersen_US
dc.subjectComputer animationen_US
dc.subjectComputersen_US
dc.subjectAlgorithmsen_US
dc.subjectTechniquesen_US
dc.titleComputer animation: algorithms and techniquesen_US
dc.typeBooken_US
dc.size24,419 KBen_US
dc.departmentTechnologyen_US


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