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dc.contributor.authorMiles, Robeen_US
dc.date.accessioned2018-03-20T07:44:45Z
dc.date.available2018-03-20T07:44:45Z
dc.date.issued2010en_US
dc.identifier.otherHPU5161205en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/29890
dc.description.abstractWith XNA Game Studio 2.0, Microsoft is doing something really special. They are providing an accessible means for people to create programs for the Xbox 360. Now pretty much anyone can take their game ideas and run them on a genuine console. This book will show you how to make game programs and run them on an Xbox 360 or Windows PC. It will also give you an insight into how software is created and what being a programmer is really like. Please note that the full product name is XNA Game Studio, but in this book I refer to it as XNA. In the world outside this book, XNA refers to the larger group of game developer technologies from Microsoft.en_US
dc.format.extent329 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherMicrosoft Pressen_US
dc.subjectMicrosoft XNA Game Studio 2.0en_US
dc.subjectProgrammingen_US
dc.titleMicrosoft XNA Game Studio 2.0 Learn Programming Nowen_US
dc.typeBooken_US
dc.size5,624 KBen_US
dc.departmentTechnologyen_US


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