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dc.contributor.authorGriffith, Christopheren_US
dc.date.accessioned2018-03-09T07:26:39Z
dc.date.available2018-03-09T07:26:39Z
dc.date.issued2012en_US
dc.identifier.isbn0240817680en_US
dc.identifier.isbn9780240817682en_US
dc.identifier.otherHPU4162088en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/29567
dc.description.abstractGame development is a strange hybrid of many skills and styles merged together. One can argue that games are the most compli-cated form of entertainment to create. They not only require solid coding, attractive design, and sound user interface decisions, but also the best games all share one particular aspect: they’re fun to play. This“fun factor”can be especially elusive because it is so subjective. Different genres of games appeal to different people in different walks of life. Very few games, if any, are going to appeal to everyone, everywhere, all the time.en_US
dc.format.extent511 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherFocal Pressen_US
dc.subjectGame Developmenten_US
dc.subjectFlash Gameen_US
dc.subjectSanityen_US
dc.titleReal-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanityen_US
dc.typeBooken_US
dc.size15.7 MBen_US
dc.departmentTechnologyen_US


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