Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
dc.contributor.author | Griffith, Christopher | en_US |
dc.date.accessioned | 2018-03-09T07:26:39Z | |
dc.date.available | 2018-03-09T07:26:39Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 0240817680 | en_US |
dc.identifier.isbn | 9780240817682 | en_US |
dc.identifier.other | HPU4162088 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/29567 | |
dc.description.abstract | Game development is a strange hybrid of many skills and styles merged together. One can argue that games are the most compli-cated form of entertainment to create. They not only require solid coding, attractive design, and sound user interface decisions, but also the best games all share one particular aspect: they’re fun to play. This“fun factor”can be especially elusive because it is so subjective. Different genres of games appeal to different people in different walks of life. Very few games, if any, are going to appeal to everyone, everywhere, all the time. | en_US |
dc.format.extent | 511 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | Focal Press | en_US |
dc.subject | Game Development | en_US |
dc.subject | Flash Game | en_US |
dc.subject | Sanity | en_US |
dc.title | Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity | en_US |
dc.type | Book | en_US |
dc.size | 15.7 MB | en_US |
dc.department | Technology | en_US |
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Technology [3030]