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dc.contributor.authorGahan, Andrewen_US
dc.date.accessioned2018-03-09T07:26:31Z
dc.date.available2018-03-09T07:26:31Z
dc.date.issued2010en_US
dc.identifier.isbn978-0-240-81428-5en_US
dc.identifier.otherHPU4162064en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/29560
dc.description.abstractThis book is designed to bring the two important skills of design and modeling together and to feature some of the best designers and modelers in the industry. I have produced this book to showcase how ideas start from nothing, go through a design phase, move on to blueprints, and then finally finish rendered as 3D models. I want to show you exactly how the professionals work, in their words, revealing exactly how they work, how they solve problems, and how they earn a living designing and modeling vehicles for games, films, and the vehicle manufacturers themselves. Having worked in the games industry for almost 20 years and worked on lots of titles with scores of profes-sional designers and modelers, I knew exactly who to ask to help me with this project.en_US
dc.format.extent486 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherFocal Pressen_US
dc.subject3D Automotive Modelingen_US
dc.subject3D Car Modelingen_US
dc.subjectDesign for Gamesen_US
dc.subjectDesign for Filmen_US
dc.title3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Filmen_US
dc.typeBooken_US
dc.size42.8 MBen_US
dc.departmentTechnologyen_US


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