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dc.contributor.authorWyman, Michael Thorntonen_US
dc.date.accessioned2018-03-09T03:43:27Z
dc.date.available2018-03-09T03:43:27Z
dc.date.issued2010en_US
dc.identifier.isbn0240812859en_US
dc.identifier.isbn9780240812854en_US
dc.identifier.otherHPU4162061en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/29541
dc.description.abstractLook around. Increasingly, video games are becoming more and more a part of the fabric of our day-to-day lives. The debate regarding what should be considered the world’s first video game continues, but since the medium’s inception some time in the middle of the twentieth century, video games have continued to march forward and defy predictions as to their role in our society and our lives. The ‘hard-core’ gamer population has continued to grow, pouring more and more of their dollars into console titles and Massively Multiplayer Online Role-Playing Games (MMORPGs). Games on Facebook have brought an entirely new, enthusiastic demographic into the fold. Legions of stay-at-home moms have discovered and e MBraced casual games. Services like Xbox Live have broadened the experience and potential of games andhavemade real-timehead-to-headcompetition, collaborative play, and large-scale interactions like those found in Microsoft Game Studio’s1 vs. 100commonplace. In addition to dedicated game consoles, video games are played on mobile phones, iPads, portable game devices, online through services like Facebook and MySpace, and, of course, the personal computer.en_US
dc.format.extent236 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherFocal Pressen_US
dc.subjectVideo Gamesen_US
dc.subjectMaking Great Gamesen_US
dc.subjectDesigning Video Gamesen_US
dc.titleMaking Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Gamesen_US
dc.typeBooken_US
dc.size5.13 MBen_US
dc.departmentTechnologyen_US


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