Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
dc.contributor.author | McDermott, Wes | en_US |
dc.date.accessioned | 2018-03-09T03:43:20Z | |
dc.date.available | 2018-03-09T03:43:20Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-0-240-81563-3 | en_US |
dc.identifier.other | HPU4162052 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/29531 | |
dc.description.abstract | As a 3D artist, you’ll find yourself presented with numerous opportunities and avenues to explore within different industries. The skills of a 3D artist are used in visual effects, motion graphics, print, architecture, medical, and, of course, games, to name a few. I’ve been working as a 3D artist for over 11 years and have always been more of a 3D generalist having worked in video, print, and multimedia. Of all the different types of projects I’ve worked on, creating interactive 3D graphics has been by far the most fun. | en_US |
dc.format.extent | 273 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | Focal Press | en_US |
dc.subject | 3D Game Art | en_US |
dc.subject | iPhone | en_US |
dc.subject | Blender pipelines | en_US |
dc.title | Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines | en_US |
dc.type | Book | en_US |
dc.size | 24.1 MB | en_US |
dc.department | Technology | en_US |
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