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dc.contributor.authorMcDermott, Wesen_US
dc.date.accessioned2018-03-09T03:43:20Z
dc.date.available2018-03-09T03:43:20Z
dc.date.issued2010en_US
dc.identifier.isbn978-0-240-81563-3en_US
dc.identifier.otherHPU4162052en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/29531
dc.description.abstractAs a 3D artist, you’ll find yourself presented with numerous opportunities and avenues to explore within different industries. The skills of a 3D artist are used in visual effects, motion graphics, print, architecture, medical, and, of course, games, to name a few. I’ve been working as a 3D artist for over 11 years and have always been more of a 3D generalist having worked in video, print, and multimedia. Of all the different types of projects I’ve worked on, creating interactive 3D graphics has been by far the most fun.en_US
dc.format.extent273 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherFocal Pressen_US
dc.subject3D Game Arten_US
dc.subjectiPhoneen_US
dc.subjectBlender pipelinesen_US
dc.titleCreating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelinesen_US
dc.typeBooken_US
dc.size24.1 MBen_US
dc.departmentTechnologyen_US


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