The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
dc.contributor.author | Fulton, Jeff | en_US |
dc.contributor.author | Fulton, Steve | en_US |
dc.date.accessioned | 2017-12-06T02:31:37Z | |
dc.date.available | 2017-12-06T02:31:37Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 1430226145 | en_US |
dc.identifier.isbn | 9781430226147 | en_US |
dc.identifier.other | HPU5160858 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/28313 | |
dc.description.abstract | The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript, is a unique book for Flash Game Developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight in to building games. The book is divided into specific game-genre projects covering everything from old-classics such as a Missile Command-style game, to hot new genres such as tower defense. | en_US |
dc.format.extent | 663 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | friends of ED | en_US |
dc.subject | Flash Games | en_US |
dc.subject | ActionScript | en_US |
dc.subject | Games | en_US |
dc.title | The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript | en_US |
dc.type | Book | en_US |
dc.size | 8,508Kb | en_US |
dc.department | Technology | en_US |
Files in this item
This item appears in the following Collection(s)
-
Technology [3030]