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dc.contributor.authorSchuller, Danielen_US
dc.contributor.authorSmith, Emien_US
dc.date.accessioned2017-10-24T05:22:13Z
dc.date.available2017-10-24T05:22:13Z
dc.date.issued2011en_US
dc.identifier.isbn9781435456235en_US
dc.identifier.isbn1435456238en_US
dc.identifier.otherHPU5160680en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/27897
dc.description.abstractThis book shows how to write simple, clean, reliable code by developing two basic games. These games are built using the C# programming language and OpenGL. C# is a modern, high-level programming language, so writing code is faster, with fewer programming warts to avoid. OpenGL is as close as the game industry has to a standard way to display graphics. When the book is finished, you’ll have an excellent code base to develop and grow,pursuing your own ideas. In the first part of the book you’ll find a broad overview of the methodologies and libraries used to build great games. The second part introduces how to use these libraries and how to create your own reusable game library. You’ll also learn how to develop a simple scrolling shooter game, and then you’ll be provided with some suggestions and tips for developing your own great game idea. The included CD has everything that you will need to start developing games. Every code snippet in the book has the full source code and program included on the CD.There are also some simple game assets and a collection of links to useful game development and graphics websites.en_US
dc.format.extent426 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherCengage Learningen_US
dc.subjectC# gameen_US
dc.subjectProgramming Languagesen_US
dc.subjectC# game programmingen_US
dc.titleC# game programming : for serious game creationen_US
dc.typeBooken_US
dc.size4,441Kben_US
dc.departmentTechnologyen_US


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