Game Development with Construct 2: From Design to Realization
dc.contributor.author | Stemkoski, Lee | en_US |
dc.contributor.author | Leider, Evan | en_US |
dc.date.accessioned | 2017-08-02T02:10:29Z | |
dc.date.available | 2017-08-02T02:10:29Z | |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 978-1-4842-2783-1 | en_US |
dc.identifier.isbn | 978-1-4842-2784-8 | en_US |
dc.identifier.other | HPU4161193 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/26307 | |
dc.description.abstract | What You'll LearnCreate complete functional games using the Construct 2 game engine. Understand general logical structures underlying video game programs. Use practical game design advice (such as visual feedback and gameplay balancing). Understand programming concepts useful throughout computer science. | en_US |
dc.format.extent | 248 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.subject | Game Development | en_US |
dc.subject | Programming Techniques | en_US |
dc.subject | Programming Languages | en_US |
dc.subject | Computer Graphics | en_US |
dc.title | Game Development with Construct 2: From Design to Realization | en_US |
dc.type | Book | en_US |
dc.size | 9.59Mb | en_US |
dc.department | Technology | en_US |
Files in this item
This item appears in the following Collection(s)
-
Technology [3030]