Hacking the Kinect
dc.contributor.author | Kramer, Jeff | en_US |
dc.date.accessioned | 2017-08-02T02:10:20Z | |
dc.date.available | 2017-08-02T02:10:20Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 978-1-4302-3867-6 | en_US |
dc.identifier.other | HPU4161203 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/26288 | |
dc.description.abstract | Hacking the Kinect is the technogeek's guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft's release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. | en_US |
dc.format.extent | 268 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.subject | Kinect | en_US |
dc.subject | Software | en_US |
dc.subject | Microsoft Kinect | en_US |
dc.title | Hacking the Kinect | en_US |
dc.type | Book | en_US |
dc.size | 19Mb | en_US |
dc.department | Technology | en_US |
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Technology [3030]