GameMaker: Studio 100 Programming Challenges
dc.contributor.author | Tyers, Ben | en_US |
dc.date.accessioned | 2017-08-02T02:10:14Z | |
dc.date.available | 2017-08-02T02:10:14Z | |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 978-1-4842-2643-8 | en_US |
dc.identifier.isbn | 978-1-4842-2644-5 | en_US |
dc.identifier.other | HPU4161194 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/26279 | |
dc.description.abstract | Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book. | en_US |
dc.format.extent | 233 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.subject | Game Development | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Programming Techniques | en_US |
dc.title | GameMaker: Studio 100 Programming Challenges | en_US |
dc.type | Book | en_US |
dc.size | 4.23Mb | en_US |
dc.department | Technology | en_US |
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Technology [3030]