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dc.contributor.authorGoodwill, Jamesen_US
dc.contributor.authorMatlock, Wesleyen_US
dc.date.accessioned2017-07-03T02:55:43Z
dc.date.available2017-07-03T02:55:43Z
dc.date.issued2017en_US
dc.identifier.isbn978-1-4842-2309-3en_US
dc.identifier.isbn978-1-4842-2310-9en_US
dc.identifier.otherHPU4161067en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/26051
dc.description.abstractLearn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.en_US
dc.format.extent216 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.subjectSwiffen_US
dc.subjectGames Developmenten_US
dc.subjectiOSen_US
dc.subjectGame appsen_US
dc.subjectEngineeringen_US
dc.subjectProgrammingen_US
dc.subjectOperating Systemsen_US
dc.titleBeginning Swift Games Development for iOSen_US
dc.typeBooken_US
dc.size5.06Mben_US
dc.departmentTechnologyen_US


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