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dc.contributor.authorKelly, Sloanen_US
dc.date.accessioned2017-07-03T02:55:30Z
dc.date.available2017-07-03T02:55:30Z
dc.date.issued2016en_US
dc.identifier.isbn978-1-4842-2522-6en_US
dc.identifier.isbn978-1-4842-2523-3en_US
dc.identifier.otherHPU4161075en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/26031
dc.description.abstractGo through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What Youll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.en_US
dc.format.extent282 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.subjectBlitzMaxen_US
dc.subjectGameen_US
dc.subject3Den_US
dc.titleBlitzMax for Absolute Beginners Games Programming for the Absolute Beginneren_US
dc.typeBooken_US
dc.size5.44Mben_US
dc.departmentTechnologyen_US


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