Now showing items 1021-1040 of 3030

    • Engineering mechanics: Statics 

      Costanzo, Francesco; Plesha, Michael E.; Gray, Gary L. (McGraw Hill Higher Education, 2010)
      Plesha,Gray, and Costanzo’s Engineering Mechanics: Statics & Dynamics presents the fundamental concepts, clearly, in a modern context using applications and pedagogical devices that connect with today’s students. The text ...
    • Sams Teach Yourself Microsoft Expression Web 3 in 24 Hours 

      Rand-Hendriksen, Morten (Sams, 2010)
      Was hoping to get a lot of info on designing and maintaining my church's website. It did help me a little, but I found it too technical, using terms I wasn't familiar with. I guess I needed more of a beginners book, which ...
    • College Algebra with Trigonometry, (9th Edition) 

      Barnett, Raymond A. (McGraw Hill Higher Education, 2010)
      Barnett, Ziegler, Byleen, and Sobecki's "College Algebra with Trigonometry" text is designed to be user friendly and to maximize student comprehension by emphasizing computational skills, ideas, and problem solving as ...
    • Microsoft Lync Server 2010 Unleashed 

      Lewis, Alex; Abbate, Andrew; Pacyk, Tom (Sams, 2011)
      This is the industry’s most comprehensive, realistic, and useful guide to Microsoft Lync Server 2010. It brings together “in-the-trenches” guidance for all facets of planning, integration, deployment, and administration, ...
    • Microsoft Expression Blend 4 Unleashed 

      Williams, Brennon (Sams, 2011)
      This book has one primary goal: to get you working in Expression Blend 4 effectively using the features and functionality of the tool. This book is not about XAML, not about code nor explicit work flows. It is about ...
    • Windows Server 2008 R2 Unleashed 

      Morimoto, Rand (Sams, 2010)
      Windows Server 2008 R2 Unleashed is the most comprehensive and realistic guide to planning, design, prototyping, implementation, migration, administration, and support. Based on the authors’ unsurpassed experience working ...
    • Xcode 4 unleashed 

      Anderson, Fritz (Sams, 2012)
      This book shows you how to use Apple’s integrated development environment to make great products with the least effort. Xcode 4 is the descendant of a family of development tools dating back nearly 20 years to NeXT’s ...
    • Silverlight 4 Unleashed 

      Bugnion, Laurent (Sams, 2010)
      Silverlight 4, released to the public in April 2010, represents a major forward step in the history of this still-young technology. Although we'll certainly see later versions of the framework with additional features in ...
    • IronRuby Unleashed 

      Friedman, Shay (Sams, 2010)
      Ruby is a dynamic language. It combines ideas from Perl, Smalltalk, Eiffel, Ada, and Lisp to provide an intuitive, flexible, and simple-to-use language. Its strengths are in its permissive syntax and powerful built-in ...
    • ASP.NET 4 Unleashed 

      Walther, Stephen; Hoffman, Kevin; Dudek, Nate (Sams, 2010)
      The most comprehensive book on Microsoft’s new ASP.NET 4, ASP.NET 4 Unleashed covers all facets of ASP.NET development. Led by Microsoft ASP.NET program manager Stephen Walther, an expert author team thoroughly covers the ...
    • WPF 4 Unleashed 

      Nathan, Adam (Sams, 2010)
      Windows Presentation Foundation (WPF) is the recommended technology for creating Windows user interfaces, giving you the power to create richer and more compelling applications than you dreamed possible. Whether you want ...
    • Ubuntu Unleashed 2015 Edition: Covering 14.10 and 15.04 (10th Edition) 

      Helmke, Matthew (Sams, 2014)
      Ubuntu Unleashed 2015 Edition is filled with unique and advanced information for everyone who wants to make the most of the Linux-based Ubuntu operating system. This new edition has been thoroughly revised and updated by ...
    • Microsoft SQL Server 2008 Reporting Services Unleashed 

      Lisin, Michael; Joseph, Jim; Goyal, Amit (Sams, 2010)
      I found that this book offered good general coverage on a variety of SSRS 2008 topics. For the most part it covered what (feature), how (usage), when(summary vs detail, global[graphical] vs specific[tablix]), etc. However, ...
    • Focus On Photographing People: Focus on the Fundamentals 

      Kamps, Haje Jan (Focal Press, 2011)
      Taking good photographs of people is a combination of many factors: What is the best light for the subject? How should they stand? What aperture should you use for maximum impact? This easy-to-follow, highly visual guide ...
    • Focus On Composing Photos: Focus on the Fundamentals 

      Ensenberger, Peter (Focal Press, 2011)
      As digital cameras and software packages become more advanced, seemingly by the minute, it has become easier than ever to overlook the basic elements which have always resulted in the best photographs, no matter how fancy ...
    • The Photographer's Mind: Creative Thinking for Better Digital Photos 

      Freeman, Michael (Focal Press, 2011)
      The source of any photograph is not the camera or even the scene viewed through the viewfinder--it is the mind of the photographer: this is where an image is created before it is committed to a memory card or film. In The ...
    • The Photoshop Darkroom 2: Creative Digital Transformations 

      Davis, Harold; Davis, Phyllis (Focal Press, 2011)
      Award-winning photography/design team Harold and Phyllis Davis are back with a brand-new volume in their new Photoshop Darkroom series. Picking up where their best-selling first book left off, The Photoshop Darkroom 2: ...
    • Animating with Stop Motion Pro 

      Sawicki, Mark (Focal Press, 2010)
      Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of ...
    • Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources (Visualizing the Web) 

      Cesare, Rocchi (Focal Press, 2011)
      Design and create functional applications that interact with remote data sources. You get a thorough introduction to the latest Flash Builder tools learning how you can use the built-in wizards, MXML or pure ActionScript ...
    • Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories 

      Lebowitz, Josiah; Klug, Chris (Focal Press, 2011)
      What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what ...