Please use this identifier to cite or link to this item: http://lib.hpu.edu.vn/handle/123456789/32075
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dc.contributor.authorCoppin, Benen_US
dc.date.accessioned2019-03-06T08:06:01Z-
dc.date.available2019-03-06T08:06:01Z-
dc.date.issued2004en_US
dc.identifier.isbn0763732303en_US
dc.identifier.isbn9780763732301en_US
dc.identifier.otherHPU1161163en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/32075-
dc.description.abstractIntended for computer science students, this textbook explains current efforts to use algorithms, heuristics, and methodologies based on the ways in which the human brain solves problems in the fields of machine learning, multi-agent systems, computer vision, planning, and playing games. It covers local search methods, propositional and predicate logic, rules and expert systems, neural networks, Bayesian belief networks, genetic algorithms, fuzzy logic, and intelligent agents.en_US
dc.format.extent768 p.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.publisherJones and Bartlett Publishersen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer scienceen_US
dc.subjectTechnologyen_US
dc.titleArtificial Intelligence Illuminateden_US
dc.typeBooken_US
dc.size5,472 KBen_US
dc.departmentTechnologyen_US
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