Please use this identifier to cite or link to this item: https://lib.hpu.edu.vn/handle/123456789/29575
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dc.contributor.authorLebowitz, Josiahen_US
dc.contributor.authorKlug, Chrisen_US
dc.date.accessioned2018-03-09T07:26:46Z
dc.date.available2018-03-09T07:26:46Z
dc.date.issued2011en_US
dc.identifier.isbn0240817176en_US
dc.identifier.isbn9780240817170en_US
dc.identifier.otherHPU4162095en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/29575-
dc.description.abstractWhat really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: * Explore popular styles and genres of games (RPGs, Online Games, First Person Shooters, and more) Learn to create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, and outcome Learn about what players want, what they expect, and how to create truly compelling player-driven experiences * Get access to an associated website with additional data on storytelling preferences in games, valuable PowerPoint lectures for professors for each chapter of the book, and links to movies, websites, game writer discussion boards, and more.en_US
dc.format.extent332 p.en_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherFocal Pressen_US
dc.subjectVideo Gamesen_US
dc.subjectVideoen_US
dc.subjectGamesen_US
dc.titleInteractive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Storiesen_US
dc.typeBooken_US
dc.size4.12 MBen_US
dc.departmentTechnologyen_US
Appears in Collections:Technology

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