Please use this identifier to cite or link to this item:
https://lib.hpu.edu.vn/handle/123456789/29567
Title: | Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity |
Authors: | Griffith, Christopher |
Keywords: | Game Development Flash Game Sanity |
Issue Date: | 2012 |
Publisher: | Focal Press |
Abstract: | Game development is a strange hybrid of many skills and styles merged together. One can argue that games are the most compli-cated form of entertainment to create. They not only require solid coding, attractive design, and sound user interface decisions, but also the best games all share one particular aspect: they’re fun to play. This“fun factor”can be especially elusive because it is so subjective. Different genres of games appeal to different people in different walks of life. Very few games, if any, are going to appeal to everyone, everywhere, all the time. |
URI: | https://lib.hpu.edu.vn/handle/123456789/29567 |
ISBN: | 0240817680 9780240817682 |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
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Real-World-Flash-Game-Development-2072.pdf Restricted Access | 16.16 MB | Adobe PDF | View/Open Request a copy |
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