Please use this identifier to cite or link to this item:
https://lib.hpu.edu.vn/handle/123456789/29560
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Gahan, Andrew | en_US |
dc.date.accessioned | 2018-03-09T07:26:31Z | |
dc.date.available | 2018-03-09T07:26:31Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-0-240-81428-5 | en_US |
dc.identifier.other | HPU4162064 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/29560 | - |
dc.description.abstract | This book is designed to bring the two important skills of design and modeling together and to feature some of the best designers and modelers in the industry. I have produced this book to showcase how ideas start from nothing, go through a design phase, move on to blueprints, and then finally finish rendered as 3D models. I want to show you exactly how the professionals work, in their words, revealing exactly how they work, how they solve problems, and how they earn a living designing and modeling vehicles for games, films, and the vehicle manufacturers themselves. Having worked in the games industry for almost 20 years and worked on lots of titles with scores of profes-sional designers and modelers, I knew exactly who to ask to help me with this project. | en_US |
dc.format.extent | 486 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | Focal Press | en_US |
dc.subject | 3D Automotive Modeling | en_US |
dc.subject | 3D Car Modeling | en_US |
dc.subject | Design for Games | en_US |
dc.subject | Design for Film | en_US |
dc.title | 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film | en_US |
dc.type | Book | en_US |
dc.size | 42.8 MB | en_US |
dc.department | Technology | en_US |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
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3D-Automotive-Modeling-2048.pdf Restricted Access | 43.91 MB | Adobe PDF | View/Open Request a copy |
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