Please use this identifier to cite or link to this item: https://lib.hpu.edu.vn/handle/123456789/29531
Title: Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
Authors: McDermott, Wes
Keywords: 3D Game Art
iPhone
Blender pipelines
Issue Date: 2010
Publisher: Focal Press
Abstract: As a 3D artist, you’ll find yourself presented with numerous opportunities and avenues to explore within different industries. The skills of a 3D artist are used in visual effects, motion graphics, print, architecture, medical, and, of course, games, to name a few. I’ve been working as a 3D artist for over 11 years and have always been more of a 3D generalist having worked in video, print, and multimedia. Of all the different types of projects I’ve worked on, creating interactive 3D graphics has been by far the most fun.
URI: https://lib.hpu.edu.vn/handle/123456789/29531
ISBN: 978-0-240-81563-3
Appears in Collections:Technology

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