Please use this identifier to cite or link to this item:
https://lib.hpu.edu.vn/handle/123456789/29531
Title: | Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines |
Authors: | McDermott, Wes |
Keywords: | 3D Game Art iPhone Blender pipelines |
Issue Date: | 2010 |
Publisher: | Focal Press |
Abstract: | As a 3D artist, you’ll find yourself presented with numerous opportunities and avenues to explore within different industries. The skills of a 3D artist are used in visual effects, motion graphics, print, architecture, medical, and, of course, games, to name a few. I’ve been working as a 3D artist for over 11 years and have always been more of a 3D generalist having worked in video, print, and multimedia. Of all the different types of projects I’ve worked on, creating interactive 3D graphics has been by far the most fun. |
URI: | https://lib.hpu.edu.vn/handle/123456789/29531 |
ISBN: | 978-0-240-81563-3 |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
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Creating-3D-Game-Art-for-the-iPhone-with-Unity-2036.pdf Restricted Access | 24.73 MB | Adobe PDF | View/Open Request a copy |
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