Please use this identifier to cite or link to this item:
https://lib.hpu.edu.vn/handle/123456789/27897
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Schuller, Daniel | en_US |
dc.contributor.author | Smith, Emi | en_US |
dc.date.accessioned | 2017-10-24T05:22:13Z | |
dc.date.available | 2017-10-24T05:22:13Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 9781435456235 | en_US |
dc.identifier.isbn | 1435456238 | en_US |
dc.identifier.other | HPU5160680 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/27897 | - |
dc.description.abstract | This book shows how to write simple, clean, reliable code by developing two basic games. These games are built using the C# programming language and OpenGL. C# is a modern, high-level programming language, so writing code is faster, with fewer programming warts to avoid. OpenGL is as close as the game industry has to a standard way to display graphics. When the book is finished, you’ll have an excellent code base to develop and grow,pursuing your own ideas. In the first part of the book you’ll find a broad overview of the methodologies and libraries used to build great games. The second part introduces how to use these libraries and how to create your own reusable game library. You’ll also learn how to develop a simple scrolling shooter game, and then you’ll be provided with some suggestions and tips for developing your own great game idea. The included CD has everything that you will need to start developing games. Every code snippet in the book has the full source code and program included on the CD.There are also some simple game assets and a collection of links to useful game development and graphics websites. | en_US |
dc.format.extent | 426 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.publisher | Cengage Learning | en_US |
dc.subject | C# game | en_US |
dc.subject | Programming Languages | en_US |
dc.subject | C# game programming | en_US |
dc.title | C# game programming : for serious game creation | en_US |
dc.type | Book | en_US |
dc.size | 4,441Kb | en_US |
dc.department | Technology | en_US |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
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680_C_game_programming.pdf Restricted Access | 4.44 MB | Adobe PDF | View/Open Request a copy |
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