Please use this identifier to cite or link to this item:
https://lib.hpu.edu.vn/handle/123456789/26306
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Berinstein, Paula | en_US |
dc.date.accessioned | 2017-08-02T02:10:29Z | |
dc.date.available | 2017-08-02T02:10:29Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-1-4302-6700-3 | en_US |
dc.identifier.other | HPU4161192 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/26306 | - |
dc.description.abstract | Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. | en_US |
dc.format.extent | 220 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.subject | Game Development | en_US |
dc.subject | Game tools | en_US |
dc.subject | Tool Essentials | en_US |
dc.title | Game Development Tool Essentials | en_US |
dc.type | Book | en_US |
dc.size | 7.63Mb | en_US |
dc.department | Technology | en_US |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
1076_Game_Development_Tool_Essentials.pdf Restricted Access | 7.82 MB | Adobe PDF | View/Open Request a copy |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.