Please use this identifier to cite or link to this item:
https://lib.hpu.edu.vn/handle/123456789/26051
Title: | Beginning Swift Games Development for iOS |
Authors: | Goodwill, James Matlock, Wesley |
Keywords: | Swiff Games Development iOS Game apps Engineering Programming Operating Systems |
Issue Date: | 2017 |
Abstract: | Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. |
URI: | https://lib.hpu.edu.vn/handle/123456789/26051 |
ISBN: | 978-1-4842-2309-3 978-1-4842-2310-9 |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
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0951_Beginning_Swift_Games_Development_for_iOS_Develop_2D_and_3D_games.pdf Restricted Access | 5.19 MB | Adobe PDF | View/Open Request a copy |
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