Please use this identifier to cite or link to this item:
https://lib.hpu.edu.vn/handle/123456789/26017
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Nandy, Abhishek | en_US |
dc.contributor.author | Chanda, Debashree | en_US |
dc.date.accessioned | 2017-06-26T03:37:15Z | |
dc.date.available | 2017-06-26T03:37:15Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.isbn | 978-1-4842-2483-0 | en_US |
dc.identifier.isbn | 978-1-4842-2484-7 | en_US |
dc.identifier.other | HPU4161060 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/26017 | - |
dc.description.abstract | Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo. Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development. | en_US |
dc.format.extent | 152 p. | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | en | en_US |
dc.subject | Game Development | en_US |
dc.subject | Programming Techniques | en_US |
dc.subject | Platino Game Engine | en_US |
dc.title | Beginning Platino Game Engine | en_US |
dc.type | Book | en_US |
dc.size | 10.5Mb | en_US |
dc.department | Technology | en_US |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
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0944_Beginning_Platino_Game_Engine.pdf Restricted Access | 10.82 MB | Adobe PDF | ![]() View/Open Request a copy |
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