Please use this identifier to cite or link to this item: https://lib.hpu.edu.vn/handle/123456789/21477
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dc.contributor.authorDowney, Allen-
dc.contributor.authorDowney, Allenen_US
dc.date.accessioned2016-06-18T01:52:22Z
dc.date.available2016-06-18T01:52:22Z
dc.date.issued2012en_US
dc.identifier.otherHPU3160238en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/21477-
dc.description.abstractChapter 1 The way of the program. Chapter 2 Variables and types. Chapter 3 Void Methods. Chapter 4 Conditionals and recursion. Chapter 5 GridWorld: Part One. Chapter 6 Value methods. Chapter 7 Iteration and loops. Chapter 8 Strings and things. Chapter 9 Mutable objects. Chapter 10 GridWorld: Part Two. Chapter 11 Create your own objects. Chapter 12 Arrays. Chapter 13 Arrays of Objects. Chapter 14 Objects of Arrays. Chapter 15 Object-oriented programming. Chapter 16 GridWorld: Part Three. Appendix A Graphics. Appendix B Input and Output in Java. Appendix C Program development. Appendix D Debugging.en_US
dc.format.extent266tr.-
dc.format.mimetypeapplication/pdf-
dc.language.isoenen_US
dc.publisherGreen Tea Pressen_US
dc.subjectComputer Scienceen_US
dc.subjectInformation Systemen_US
dc.subjectJavaen_US
dc.titleHow to Think Like a Computer Scientist: Think Javaen_US
dc.typeBooken_US
dc.size1,534Kben_US
dc.departmentICTen_US
Appears in Collections:ICT

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