Please use this identifier to cite or link to this item:
http://lib.hpu.edu.vn/handle/123456789/21260
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Glazer, Josh | en_US |
dc.contributor.author | Madhav, Sanjay | en_US |
dc.date.accessioned | 2016-06-10T08:33:01Z | |
dc.date.available | 2016-06-10T08:33:01Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.isbn | 0134034309 | en_US |
dc.identifier.isbn | 9780134034300 | en_US |
dc.identifier.other | HPU1160085 | en_US |
dc.identifier.uri | https://lib.hpu.edu.vn/handle/123456789/21260 | - |
dc.description.abstract | This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes: How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games. | en_US |
dc.format.extent | 385 p. | en_US |
dc.format.mimetype | application/pdf | - |
dc.language.iso | en | en_US |
dc.publisher | Addison-Wesley Professional | en_US |
dc.relation.ispartofseries | Game Design | en_US |
dc.subject | Game programming | en_US |
dc.subject | Networked games | en_US |
dc.subject | Architecting | en_US |
dc.title | Multiplayer game programming: Architecting networked games | en_US |
dc.type | Book | en_US |
dc.size | 14,574KB | en_US |
dc.department | English resources | en_US |
Appears in Collections: | Technology |
Files in This Item:
File | Description | Size | Format | |
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11_Multiplayer_Game_Programming_Architecting_Networked_Games.pdf Restricted Access | 14.57 MB | Adobe PDF | ![]() View/Open Request a copy |
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