Please use this identifier to cite or link to this item: http://lib.hpu.edu.vn/handle/123456789/21196
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dc.contributor.authorElias, Rimonen_US
dc.date.accessioned2016-06-10T08:32:31Z
dc.date.available2016-06-10T08:32:31Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-319-05136-9en_US
dc.identifier.isbn978-3-319-05137-6en_US
dc.identifier.otherHPU1160021en_US
dc.identifier.urihttps://lib.hpu.edu.vn/handle/123456789/21196-
dc.description.abstractFocusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.en_US
dc.format.extent714 p.en_US
dc.format.mimetypeapplication/pdf-
dc.language.isoenen_US
dc.publisherSpringer International Publishingen_US
dc.subjectComputer graphicsen_US
dc.subjectDigital mediaen_US
dc.subjectVisual computingen_US
dc.titleDigital Media: A Problem-solving Approach for Computer Graphicsen_US
dc.typeBooken_US
dc.size22,574KBen_US
dc.departmentEnglish resourcesen_US
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